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t.ginny 64
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2022-08-26
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GINNY64
by
Royal C. Jones
GINNY64 is a computerized card game
that's ready to provide a spirited
game of gin rummy anytime you're up
for a challenge. But don't be fooled
by the innocent-sounding name or be
lulled by its slick graphics. You
must approach GINNY64 with the same
strategic sense as you would any
human opponent.
Or you'll get beat. Badly. Take
it from some folks that know.
A SPECIAL GIN RUMMY PRIMER
Gin rummy itself, of course, has
been a favorite card game for years.
But if you've recently emmigrated
from the Betelgeuse region, here's a
quick rundown of the rules:
The dealer deals the opponent
eleven cards, himself ten, and puts
the deck facedown on the table. The
opponent, however, promptly addresses
this inequity by discarding a card
faceup. The dealer then must pick up
a card from either the discard pile or
the deck. He must then discard a
card faceup onto the discard pile.
The object of all this
redistribution is to make the cards
in your hand belong to a "match". A
match consists of at least three
cards and not more than five cards of
the same rank or in a sequence of
the suit. (Aces are always low
cards, never adjacent to kings.)
When it is your turn and all but
one card fits into a match, you
discard that card and declare gin.
You get 25 points plus the value of
your opponent's unmatched cards.
(Aces are worth one point, face cards
ten, and all others pip value.)
You also have another option of
scoring points. If you are close to
going gin but are afraid that your
opponent will beat you to the punch,
you may declare a "knock" if your
total in unmatched cards is less than
ten.
A player that knocks scores the
difference in unmatched cards. For
example, if your total in unmatched
cards was nine, and your opponent's
twenty, you would score eleven
points.
But you must be careful-- if your
opponent actually has fewer or the
same number of unmatched cards as you
when you knock, he gets the
difference in unmatched cards plus a
bonus of 25 points for the undercut.
Playing the computer, some hands
will inevitably produce no gins or
knocks before the deck has been
exhausted. These hands are voided
and play resumes. The winner of each
hand is the dealer if the next. As in
all games of gin rummy, the first
player that reaches 100 points wins
the game.
BACK TO GINNY64
Now that you have the basics of gin
rummy, competing against GINNY64
should be simple. But what computer
game wouldn't have some added
features you can play with?
The first screen gives you the
option of dealing first (Y), letting
Ginny go first (N), or lettng the
computer pick at random (R).
Remember that the non-dealer plays
first.
The second option is between having
a random deal (Y) or a stacked deck
(N). If you choose to stack the
deck, you will be prompted for a
sequence number that you have used
before. Or, if you want to repeat a
sequence of cards from the previous
game when there has been no power
down, hit RETURN. The sequence will
be repeated whether or not it was
originally chosen at random or not.
This option is designed not so much
to let you cheat, but rather to
equalize conditions of play. For
example, if you have just beat Ginny
when you had first deal, you can
prove it was not just a fluke by
repeating the sequence and giving the
computer first deal. In effect, you
have just traded beginning hands.
PLAYING WITH GINNY64
The actual playing screen consists
of fifteen spaces, filled with as
many as eleven cards (the extra
spaces make rearranging easier.) To
one side there are the "upcard" pile
and "stock" card deck. When it is
your turn, you may get the upturned
card by hitting "U", or the stock
card by hitting "S". The card takes
its place on the screen according to
where the cursor was when these
letters were hit. The cursor is
moved by the arrow keys.
After the choice is made, the next
screen then gives you the options of
(M)OVE, (D)ISCARD, (K)NOCK, or (G)IN.
The MOVE option lets you move your
cards so that they form a match.
This is done by moving the cursor to
the card you want moved and pressing
"M", then moving the cursor to the
desired space and pressing RETURN.
To discard a card, simply move the
cursor to that card and hit "D". To
knock or go gin, merely hit "K" or
"G". Note that most knocks or gins
involve a discard-- make sure the
cursor is positioned by the card you
want discarded before knocking or
going gin.
If you knock or declare gin
inappropriately, you will merely get
an error message and not be
penalized.
In order for your matches to be
recognized they must follow these
rules:
1. A match cannot occupy more than a
single row of five positions.
2. Matching cards may share a row
with unmatched cards but should
not be separated by them.
3. Sequences must run from low card
to high, left to right.
4. In the rare cases of ambiguity,
the match to the left is the one
considered.
5. Empty positions are of no
consequence.
SCORING
If Ginny goes gin, the computer
will display her matches and display
the point value of the unmatched
cards you have in your hand. If the
the gin occured before you had a
chance to construct your matches, you
can rearrange your hand at this time
to lower Ginny's score.
If Ginny has knocked against you,
you have the opportunity of "laying
off" cards on its hand-- in other
words, combining your unmatched cards
with Ginny's matches to lower the
count. To do this, position the
cursor on the card you want to lay
off and hit "L". Then position the
cursor in Ginny's hand and hit
RETURN.
As in traditional gin rummy, the
first player to score more than 100
points wins the game. GINNY64 awards
a line bonus of 25 points for each
hand won, but this bonus does not
count towards the 100 points required
to win the game. Winning the game
entails a 100 point bonus. All
scores are doubled if the opponent
scores no points.
FILES REQUIRED:
GINNY 64
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